Showing posts with label tournament. Show all posts
Showing posts with label tournament. Show all posts

Thursday, November 17, 2011

Twist on rolling off for deployment

I've been thinking for a while and had just always accepted the 40k 5th edition way of rolling off for first turn and deployment.

That is the following:

  • Both players roll off.  
  • The winner then decides whether to go first or second.
  • Player who goes first chooses which deployment zone they want.
  • Player going first deploys their forces.
  • Player going second deploys their forces.
  • Players deploy infiltrators and perform scout moves.
  • Player going second may attempt to seize initiative.
  • Game begins.
That is the player with the first turn gets to decide not only who goes first, but also which sides each player will start on.  

For a while I never questioned it because it was all I knew, but recently I was watching a game of American football on tv and something dawned on me.  In football at the beginning of the game, there is a coin toss and the winner gets to choose one of three options.
  • Offense (Receive the kickoff)
  • Defense (Kick the ball off to the other team)
  • Choice of side of the field to defend.
Whether they play in the Super-Bowl or Adepticon Team Tournament; they use the same uniforms for both.

While in the vast majority of circumstances teams will choose either to take Offense or Defense, the option still remains to simply pick the side of the field to defend and allow the opponent choice of offense/defense.  

I then wondered if there could be an application to 40k rolling off for first turn because it is essentially the same thing, except replacing a dice roll-off with a coin toss.  The only difference is in 40k, the player who takes first turn also gets the choose the side of the field to defend.  In the 40k tournament I ran last weekend, I made a twist to the rolling off for deployment rules.  

  • Both players roll off.
  • The winner gets to choose to either A) go first or B) to go second and choose deployment zone.
  • Deployment zone is chosen by player going second.
  • Player going first deploys their forces.
  • Player going second deploys their forces.
  • Players deploy infiltrators as per normal rules.
  • Players scout as per normal rules.
  • Seize the Initative.
  • Begin game.
I tested it out at the tournament I ran last weekend for the Adeptus Windy City group at the Chicago Battle Bunker.  I was unsure about how the response would be to the mission, but it got an extremely positive response, with several players wanting to incorporate it into events they run or take it back to their gaming groups.

It's a small twist that hopefully can put some added strategy to the game.  Depending on the terrain setup, it may also reduce the damage of a first turn alpha strike as the player going second can pick the best deployment edge in an attempt to mitigate the damage done.

I would encourage anyone to at least try out this idea or something similar and let me know what you think of it.  

Monday, October 25, 2010

Back From Rock-Con

 I am back from Rock-Con and I have to say it was an absolutely fun time.  I met many interesting and cool 40k players (several of who listened to DLT) from around the region (Chicago, Rockford IL, Milwaukee, Madison WI, and Minnesota).  I did some open gaming friday with another IG player and spent time with a couple of players exchanging ideas and tactics.

I played in the tournament saturday and sunday.  The turnout was a little less than expected (22 out of the planned 30).  I was also surprised with what armies showed up.  There were four IG players, two space wolves (with exactly identical lists, every piece), one blood angels, five Space Marines, 3 chaos space marines, 1 daemons, 1 ork, 2 necrons, 1 eldar, 1 tau, 1 witch hunters.  I'm too used to my local meta game being dominated by Space Wolves and Orks.

I'll give some more in depth battle reports throughout the week, but I'd have to say that I was disappointed with my overall performance.  I had 2 wins and 3 losses in the tournament, with my three losses coming by very close games to Witch Hunters, Chaos Space Marines, and all biker Orks.

 "Best General?  You Kidding Me!? Don't Talk about Best General!!  I  just hope I can win a game!" - Myself at RockCon

Those three games were the most fun I had during the tournament because each of those games were just total slugfests between both players, resulting in very little left on each side.  My two wins were both 4th turn wipeouts.  One was against an Ultramarines player who was used to chaos marines and very new to space marines.  The last one was against Necrons, phased him out after 4 turns.

After all 5 games though, I ended up 11th place in terms of win/loss record, but tied for 5th in mission points, mostly due to me gaining full points during my two wins.  Every game I played, I felt as though I had the much better list, but in each of my three losses, I just could not do enough damage.  The psyker battle squad was big money, but my infantry platoon was useless.  The autocannons killed almost nothing over 5 games, and they gave up many extra kill points.  I'll probably replace the platoon with two melta vet squads in chimeras. 

Despite my army not performing as well as it could have, I did have to say that I learned quite a bit about my army and had some really fun games.  Not only will I be going next year, I'm much more excited and eager to travel out to other Cons and tournaments next year.





Thursday, October 21, 2010

Getting ready to Rock-Con!

First item on today's office agenda, ROCK N ROLL!!!


It has been a hectic week of getting this blog going whilst preparing for the trip to Rock-Con tomorrow.  Despite Adepticon being local for me, there are very few other events going on in the region during the year, so this should be a fun event to go to.  It is a 30 person, 5 round tournament, 1850 points which will take place over two days (3 rounds Saturday, 2 rounds Sunday).  There should also be plenty of time outside of the games to be able to check out all of the stuff going on there.

I'll be bringing my competitive IG list to this tournament.  It generally follows the current IG mech template.  I have also checked it numerous times by hand and calculator to make sure that all of the values add up properly and the total does not exceed 1850. 


{HQ}
[205] Company Command Squad - 4x plasma guns, plasma pistol, officer of the fleet - chimera w/ hull heavy flamer, Multi-laser

{Troops} -
Infantry Platoon
[105] - Platoon Command Squad - 4x flamers - chimera w/ hull heavy flamer, Multi-laser
[125] - Infantry Squad – autocannon, meltagun - chimera w/ hull heavy flamer, Multi-laser
[70] - Infantry Squad – autocannon, meltagun
[65] – Infantry Squad - autocannon, flamer
[50] – Special Weapons Squad – 3x flamers


[130] Veteran Squad - 3x meltaguns, demolitions

[130] Veteran Squad - 3x meltaguns, demolitions

{Elites}

[175] Psyker Battle Squad – 9x psykers, 1x overseer, chimera w/ hull heavy flamer, hvy stubber, multi-laser

[65] Guardsman Marbo

{Fast Attack}

[130] Vendetta

[130] Vendetta

{Heavy Support}

[150] Hydra Flak Tank x2 (squadron) - hull heavy bolter(s)

[160] Manticore - hull heavy bolter

[160]  Manticore – hull heavy bolter

Total:  1850

 "Are those Space Marines?"  - Local "regular" upon seeing my IG vehicles, infantry, and vendettas.


I'm confident in the list, it will mainly depend on the matchups I end up with to determine how I'll do.  Honestly I'm looking to at least put up a good fight in every game and just have a fun time meeting some new players from other areas.  Next week I should have up the results and some battle reports.